Procedure
Two alliances compete against each other and try to collect as much water as possible. The alliance with the most water wins.
The hospital is so big that no soldiers die and there is a 1-hour healing speed up for free every few minutes. After the raid, all troops are healed and the settlement barricade is in the same state as before the raid.
The buildings are released in three phases. By occupying the buildings, the alliance earns water, as well as by defending the buildings and attacking the enemy settlements. In the third phase, water tanks spawns, which are similar to resource spots.
In addition to the water that captured buildings bring in, the buildings store additional water (excluding water tanks). This water is distributed around the building when it is captured by the other alliance. Anyone can collect these “puddles”, which will credit the water to their own account.
Buildings
Phase 1
Water Treatment Center

| Quantity | 2 |
| First capture (Alliance) | 6.000 |
| First Capture (Player) | 3.000 |
| Occupation (Alliance) | 1.200 /min |
| Occupation (Player) | 600 /min |
Water Precessing Plant

| Quantity | 4 |
| First Capture (Alliance) | 3.000 |
| First Capture (Player) | 1.500 |
| Occupation (Alliance) | 600 /min |
| Occupation (Player) | 300 /min |
Solar Power Station

Benefits: Reduce Control Time by 50%
| Quantity | 1 |
| First Capture (Alliance) | 1.200 |
| First Capture (Player) | 600 |
| Occupation (Alliance) | 240 /min |
| Occupation (Player) | 120 /min |
Abadoned Helipad

Benefits: Reduce Relocator Cooldown by 50%
| Quantity | 1 |
| First Capture (Alliance) | 1.200 |
| First Capture (Player) | 600 |
| Occupation (Alliance) | 240 /min |
| Occupation (Player) | 120 /min |
Phase 2
Central Reservoir

| Quantity | 1 |
| First Capture (Alliance) | 9.000 |
| First Capture (Player) | 4.500 |
| Occupation (Alliance) | 1.800 /min |
| Occupation (Player) | 900 /min |
Dev Compound

Benefits 1: Released an Infected Wave to attack the building and heavily wound 10%/20%/30%/40%/50% of enemy garrison troops (Increase with each wave)
Benefits 2: In the 5 minutes period following an infected Wave, enemy troops in the building suffer from a 10%/20%/30%/40%/50% reduction in damage and 10%/20%/30%/40%/50% increase in damage received (Increase with each wave)
| Quantity | 1 |
| First Capture (Alliance) | 1.200 |
| First Capture (Player) | 600 |
| Occupation (Alliance) | 240 /min |
| Occupation (Player) | 120 /min |
Munitions Factory

Benefit 1: Troop Damage +15%
Benefit 2: Troop Damage Taken -15%
| Quantity | 1 |
| First Capture (Alliance) | 1.200 |
| First Capture (Player) | 600 |
| Occupation (Alliance) | 240 /min |
| Occupation (Player) | 120 /min |
Phase 3
Water Tank

Several tanks appear several times in the final phase. They are indicated by briefly flashing circles on the mini-map, but are otherwise not visible on the mini-map. Three water tanks appear in each quadrant at intervals three times each, for a total of 36.
Gathering gives water to both you alone and your alliance.
A single soldier is enough to gather.
The gathering buff has no effect.
| Water total | 4840 |
| Gathering speed | 240 /min |